The Metaverse Handbook. QuHarrison Terry
Читать онлайн книгу.If you're going to show people a new wave, then you have to commit to riding that wave for some time. Since my first crypto purchase, my first Metaverse, and my first NFT, I've done a lot to keep contributing to this new age of the Internet.
I've collected more than 2,000 NFTs from so many incredible artists. I helped my friend Jimmy Fallon purchase his first NFT, which was a Bored Ape. I was a virtual DJ headliner at Metaverse Festival in Decentraland. And I built Paris World in Roblox, which is my own personal virtual oasis for hosting great parties and fun experiences for my fans.
These last few years, I've had more fun being social on the computer than I ever did in real life. My husband and I hosted a New Year's party in the Paris World Metaverse this past year, and it was honestly more fun than any party I've ever thrown. After we ran the numbers, we found that we had twice the number of people ringing in the New Year with us in Paris World than Times Square did. After that, I knew that the Metaverse was the future of partying (and social life, in general).
It's been truly great connecting with my fans in this new era for the Internet through my NFTs and Metaverse spaces. And my subtle flex throughout this whole time is how WhaleShark, one of the major NFT collectors, gave me a shoutout in a Bloomberg story saying that I was the road map of how a celebrity should enter the space. That was especially validating to hear.
I've had a lot of help on my Metaverse journey. And that's what is so great about this space. As a celebrity, we often get access to resources and creators to help us innovate. But this sense of communal help and collaboration is in the DNA of this industry. Everyone is eager to help you learn the ropes and navigate these new waters.
There are so many artists, developers, marketers, and technologists who all want to have an impact on the blockchain or in the Metaverse. Connecting and building with physical strangers (but digital friends) is incredibly common. All it takes is a few days in Clubhouse rooms or Twitter Spaces to find a team to work with or an idea to run with.
It's such an exciting time to be a creator, to have an influential brand, or to have a loyal fanbase. In so many ways, the Metaverse puts the power back into the hands of creators. Creators own their creations, control the entire experience, and receive royalties forever. Fans get to support their favorite creators directly and also have the chance to share in the economic growth of that creator.
We're in a major shift in how we operate as creators, influencers, and brands. Everything is going digital. I still love putting out new fragrances and sunglasses. The physical world isn't disappearing. But the Metaverse is like an inspiration pill. Once it's in your system, it's hard to think about anything else.
Just like social media manifested a huge diversity of influential figures and entrepreneurs, the Metaverse will manifest its own prominent influencers and creators who build a following on Roblox or in Decentraland or The Sandbox. And they may not even be the same people we tune into on YouTube or follow on Instagram today.
Because I played such an instrumental role in showing the world that being an influencer can be an entire profession, I'm incredibly passionate about playing a part in this next era for Internet creators. While some people may be satisfied with being just the first influencer in real life, my mission now is to continue to celebrate, empower, and uplift creators as the Queen of the Metaverse. Are you with me?
—Paris Hilton
Introduction
The Internet has evolved to the point where we can share and communicate almost anything we want across space and time. We find love through apps. We trust our digital neighbors to give us the best suggestions for food and housing. We place our most precious photographic memories in the hands of digital giants to protect for eternity.
The Internet has become this expansive virtual, shared space for almost anything you can think of. But surely this isn't the best version of the Internet. Like any form of existence, it must continue to grow and evolve.
So, what's next?
We believe the evolution of the Internet is the Metaverse—a culmination of the Internet and the boundless possibilities in augmented and virtual reality technologies.
We wrote The Metaverse Handbook to serve as a detailed resource for anyone seeking to understand the emerging changes to the Web in order to harness new digital innovations that are inventing the next phase of the Internet. This book is one part inspiration and one part education, exemplifying well over 100 creators who are building new digital tools and outlining how you can take steps to emulate these changes to digital commerce, digital community, and digital experience.
In this book, we explore and explain arcane topics such as the following:
Web3 development with blockchain-based websites
Changes to user digital identification through blockchain wallets
Digital asset creation and ownership via NFTs
Immersive gaming and social environments
Building blocks of the Metaverse
Pitfalls preventing us from achieving the vision of the Metaverse
The Metaverse Handbook is perfect for business professionals and decision-makers who must continuously think about digital innovation and strategize on new ways to reach consumers, as well as creators who rely on monetizing their creativity on the Internet.
The Metaverse Handbook illustrates these dense, futuristic concepts with easy-to-understand examples, approachable language, and concrete practical applications so you can easily grasp and retain the foundational and advanced topics contained within.
CHAPTER 1 A Vision for the Metaverse in 2032
Coca-Cola lovers will have a new place to hang out starting today and…can set up a virtual alter ego known as an avatar, which can then shop and dance at the Coca-Cola diner, visit a movie theater to watch short films, and soar around on a hoverboard.
Coca-Cola's CC Metro, an online island shaped like a Coke bottle within a larger virtual world called There.com, showcases a vision of the shared Metaverse where brands give their customers a virtual playground to explore, play games, meet people, and ultimately shop. It's a vision that is shared by many corporations and has recently gained a lot of steam. However, the aforementioned announcement of CC Metro is not from 2022. It's not even from this decade. Rather, that's a quote from The New York Times in 2007.
Before the digital aspect of our social lives was cemented on Facebook, Instagram, Twitter, and LinkedIn, there was a belief that social networks could and should be in 3D, virtual worlds featuring experiences much like the real world. Second Life and Habbo Hotel were onboarding hundreds of thousands of users. Disney jumped on the trend with their Club Penguin virtual environment. MTV created almost a dozen of these virtual worlds for each of their hit shows at the time. Second Life was getting investments from Internet visionaries, including Jeff Bezos, and partnering with brands such as Sony, Sun Microsystems, and Adidas for campaigns. Virtual existence was becoming a thing.
Although not as large as Second Life or Habbo Hotel, There.com was pioneering Metaverse economies right alongside them. There.com had their own virtual currency called Therebucks, which were converted at a rate of 1,800 Tbux to $1 USD. Tbux could be spent on houses, furnishings, and outfitting your avatar. There were ample activities ranging from training your virtual pet to racing vehicles to connecting with new friends over a game of cards. And communities were forming around special interests.
In the early part of the new millennium, it really looked like virtual existence would become a major part of our lives. That's why Coca-Cola invested in CC Metro. They even went so far as integrating the MyCokeRewards program into CC Metro, giving users a place to