The Vagrant. Peter Newman
Читать онлайн книгу.of hopelessness.
Soon the horizon takes on a reddish tint, heralding the second sunrise of the day.
Once, a single star warmed the world. None remember that time, though all agree that it must have been better then.
People thought that when the sun tore it would bring about the end of the world but the two star fragments did not explode as predicted, nor did they blaze down from the heavens, raining fire and destruction. Instead they continue their slow orbit of the sky and each other, like drunken dance partners, struggling on long past the death of the music.
The Vagrant approaches one of the largest waggons, drawing the driver’s attention away from his roll-up. A word squeezes out around the stub: ‘Yeah?’
The Vagrant looks to the rear of the waggon and back to the driver. Another precious coin changes hands and the Vagrant is allowed inside.
Beyond the curtain the back of the waggon is full of boxes, scratched plastic and battered metal. No space is wasted, even the smells squeeze to fit between the crates. A few are covered with threadbare cloth, but they are the exceptions; the majority brazenly expose their wares.
The Vagrant is uninterested. He glances over his shoulder, pulling the fabric between him and the world outside.
In the cramped square of privacy he removes his coat and sword, squatting awkwardly with the baby he has smuggled inside. The infant sleeps unnaturally, immunized from the rough handling it has received in recent days by worsening fever.
Using his sleeve, the Vagrant mops its brow, blowing cool air onto the pink-red face. The baby wrinkles its nose, head turning sluggishly. As it begins to stir, the Vagrant takes out the precious jar, unscrewing the lid and scooping out lilac jelly with his fingers. He puts his finger into its mouth and waits. Toothless gums nibble and the baby starts to suck. Twice more, the Vagrant offers medicine on his finger. The baby takes it all down greedily.
For a time both doze, lulled by the waggon’s creaking, rocking movements.
Without warning, a whisper comes from the recesses of the waggon.
‘Help me.’
The Vagrant stiffens, turning towards a large metal cage. Grubby fingers pull back the covering cloth, exposing a child’s face, not a half-breed born to tainted humans, but not quite free-born, not pure, either. His features are sharp, his body small and thin, forged by a lifetime’s survival on scraps and wits. He misses nothing, mouth gaping open at the scene before him.
‘That sword,’ gasps the boy. ‘You’re a Seraph Knight. I thought you were all dead this side of the Breach.’ He speaks in tones of hushed excitement and something foreign creeps into his eyes, the possibility of an alternative to death and pain.
‘I’m Jem,’ the boy blurts, whispering, urgent, afraid that stopping will give the Vagrant cause to leave, ‘my mother trades between here and Verdigris, but, something went wrong last night, a group of men came, held her down, and then others came, angry, took me away, said she owed them money. I wanted to fight but then they’d have hurt me worse so I stayed small, like a bug. They pushed me in this cage and put me onto the caravan. I have to get back to New Horizon. I have to find her, make sure she’s alright.’
The Vagrant says nothing.
‘I’m sure she’d be grateful, she has money. Not lots but enough and’ the boy falters, unsure of how to play things, ‘she’s pretty too, real pretty.’
Jem is one of the last born before the lean times, old enough to remember the stories, to have been fed on them from a young age. To him the Seraph Knights are heroes from a time when childhood was more than the few moments between consciousness and disappointment. But he is also a child of the present, and knows how to bargain hard when necessary. He recites the words in a sing-song whisper:
‘I invoke the rite of mercy. Save me, protect me, deliver me.’
The Vagrant closes his eyes.
Ten thousand Seraph Knights march to fight in what will become known as the Battle of the Red Wave. Most strong men and women of the region walk with them, becoming squires and servants and soldiers.
Mechanized beasts carry the majority of the army, for the knights four-legged walkers with armadillo backs or metal snakes on tracks, for the soldiers waggons and tanks.
At their head is one of The Seven, borne across the sky in her floating palace. Sky-ships trail after, like ducklings following their mother.
The ground trembles at their passing.
For more than a thousand years, the crack in the ground known as the Breach has been watched by Seraph Knights in the name of the Empire of the Winged Eye. It was prophesied that the Breach would one day open, spilling terror. But as the centuries passed and that day did not come mankind lowered its guard. It is hard to be vigilant for a lifetime, harder still for generations. Even The Seven, ageless, flawless, overseers of the Empire, have become distracted, their visits to the southern region oft neglected. The first invaders to float up from the depths of the Breach find the knights unsuspecting. Hungry to exist, to claw some purchase in the world, the demons attack quickly and a sleepy thousand-year watch ends with screams and blood.
One man escapes, a squire who fled as the fighting began. He carries news of the catastrophe north, across the sea, all the way to the Shining City, capital of the Empire and sanctum of The Seven.
On bended knee, he gives his report, a stuttering, babbling confusion punctuated with apologies. He is forced to repeat it many times, moving up the chain of command, until he is taken to the Knight Commander, the Empire’s supreme military authority who, within minutes of hearing the tale, brings the matter, and the young man directly to The Seven for guidance.
After two days of silence The Seven decide to punish the squire for incompetence. Once this is done, The Seven fall to pondering what action should be taken. Thirteen months after the first invaders arrive, the decision is made for the armies of the Winged Eye to ride out in force. Gamma of The Seven leads them, leaving her sanctum, her brothers and sisters and their devoted, for the first time in living memory.
They travel slowly across the Empire, parading, glorious. The young and strong of each region are collected, swelling numbers and pride. New recruits come eagerly, for all wish to become part of history.
When finally the army arrives at the Breach, the enemy are waiting. From the ravine walls of them rise, hissing, into the air like great clouds of blood. They are composed of indistinguishable things, unidentifiable save by their teeth, smiling knives side by side, a thousand thousand hungry mouths.
As the army of the Winged Eye forms up, the Breach vomits strange multi-legged things at them, a river of screeching scabs, scuttling towards the living.
The soldiers answer with cannon and lightning, and the knights draw their singing swords.
On the ground nameless monsters are blown apart or pierced or shot. They crumble to sludge, bodies unable to hold integrity so far from their native soil. In the sky, dark shapes flit between the turrets of the floating palace, plucking men from the battlements. Occasionally a turret pins one with fire, lighting its blue veins from the inside as it plunges to earth, a flaming rag of skin.
Then, from the Breach something powerful emerges. In time it will be known as Usurper, or Ammag, or Green Sun but it does not yet have form, appearing as a green shade, an unborn malevolence. Where it passes, husks fall, bearing little resemblance to the brave men and women they were moments before.
A ripple of fear passes through the army, the possibility of defeat rising in their minds.
Gamma of The Seven watches the battle with eyes that mirror the sky. Seeing the true threat reveal itself, she signals her attendants. They open the doors for her as she stretches, shattering the thin stone that encases her, like a bird emerging full grown