The Paddle Club: A Fun, Romantic and Erotic Spanking Novel. Susan Kohler
Читать онлайн книгу.James said. “We had sex before we really got to know each other. I usually don’t do that. That’s something I want you to understand, I play my spanky games, but I don’t actually have sex with someone or bring her here unless I really care for her.” James reached out to gently stroke her silky hair.
“I’ve never jumped into bed with anyone I just met either,” Suzanne replied. “Not before last night. I may try to hang on to a relationship for far too long, but I’ve never started one so quickly. I must admit though it feels right, wonderful and completely natural being here with you.”
“It feels right for me, too. And amazing.” James kissed her. The kiss built up quickly. “Let’s go inside, my love.”
When they got inside, James took her upstairs to his bedroom. He had a startling request for Suzanne. He opened his closet and took out a leather western belt, hand-tooled and heavy. He stood next to the bed and asked her to use his belt to give him a good hard whipping.
“Why do you want a whipping now?” she asked curiously, surprised.
“I can give you three reasons: First, I didn’t get a whipping last night at the party.”
“Poor, deprived baby,” Suzanne said with false sympathy.
“Depraved, more likely,” his mouth twisted ruefully, “but the second reason is more important. I want to make sure you really understand that our relationship won’t be just one sided. You won’t always be the bottom. Our love life won’t just consist of my whipping or abusing you. In fact, except for the club we probably won’t play our little spanky games all that often, and we’ll do it only when we both feel like it,” James paused. “Your poor ex-boyfriend made a mistake when he tried to join our club. As I tried to explain on the phone, many S & M clubs are strictly for dominates and submissives. Our club isn’t quite that way. We’re made up of people who enjoy spankings and role playing, and most of them enjoy it from either side. Most of our members do have a role they favor; but very few members go home from a party without doing both, getting and giving discipline.”
“Where was I?” James continued, “I remember, third, a whipping always gives me a hard-on, although with you around, getting a hard-on doesn’t seem like it’s going to be much of a problem.”
She directed him to lay face down on the bed. He did. She began to whip him with his belt, but not very hard. He grabbed her hand and stopped her.
“Come on, Love, get tough, you won’t hurt me,” he said, kissing her. “Remember, I’ve been on the receiving end many times and I enjoy it.”
She began to whip him again, with a lot more vigor this time. Red welts appeared on his lean, tan buttocks. She kept whipping him until he asked her to stop. He rolled over revealing an enormous erection. She stepped out of her bathing suit. He reached up and without speaking a word, and pulled her down on top of him. From that night on they were a couple, in every sense of the word.
Chapter Five A Life Together Begins
After Suzanne and James had been lovers for a few weeks, she gave up her small apartment and moved into his house with him. They got along famously, with similar views and interests in many ways, but with enough differences to make life interesting. For one thing, Suzanne was a city girl down to her toes, and James liked camping. She liked animals and rode horses, and James had never had a pet of any kind. She loved sports cars. He rode a motorcycle sometimes. She was tougher on crime than James was, and they often got into debates on political issues.
Soon after they began living together they invited a couple from the Paddle Club over for dinner. The couple, Sherry and Clayton, was among their best friends in the club. They sat around the table discussing the club while eating the roast chicken and rice stuffing that Suzanne had prepared. It seemed that in addition to the regular parties, the club had planned some upcoming special club events. James and Suzanne were in charge of the next special event, something they called a Maze, and much to Sherry’s frustration, they were both being very closemouthed about it.
“You’ll just have to wait and go through it,” Suzanne told her sternly, ending the discussion. “That’s what you get for missing the meeting when we called for volunteers to plan it.”
“I was sick!” Sherry pouted. “I had a fever, nausea, vomiting. All that stuff.”
“So what? That’s no excuse.” James winked, as he sided with Suzanne. “I hope Clay punished you for missing the meeting.”
“Sorry James, I never spank a woman who’s been vomiting,” Clay grinned, “I wouldn’t want to risk ruining one of my suits.”
After dinner everyone played a board game upon which James had made a few alterations. They were testing it out because he was hoping it would be something to use at the club. The club members were a playful bunch, even silly sometimes, and new ideas were always welcome.
The game was basically a standard board game but they altered the rules and renamed most of the spaces. They renamed it Rewards and Punishments.
The game consisted of a rectangular board with small squares along all four sides. The squares had different events on them. There were several squares that made anyone landing on them draw a card from one of two piles. One pile was for Rewards and the other was for Punishments.
The rules were as follows: Each player had to move their pieces around the board according to the roll of a die, from start to end. Depending on how long the players wanted the game to last, they could use from 1 to 4 pieces each.
Each player could have only one active piece on the board at a time, except when that piece was stranded on one of the last six squares from the end. For a piece to reach the end, the exact number needed to land on the END square must be rolled, or else a player must wait in place for another roll. It was at that time the player could start another piece, if that player had any pieces left to play.
If a player lands on a square that is occupied by another player, he sends that player back to the start. If a player lands on a starred square, he could send any player back to the start or he could change places with any other piece on the board.
If a player lands on a “P” or “R” he has to take a punishment card or a reward card. The punishments were of two kinds: game punishments, such as lose a turn, or go back to start; and physical punishments, such as lose an article of clothing, give another player a foot massage or accept a spanking from the player next to you.
The player would roll a pair of dice to see how many blows he was to receive. There was even a die, which was optional, to be used when the players wanted to use implements for the punishments. On its six sides the die had: Hand, paddle, crop, belt, hairbrush, and cane.
The rewards consisted of: game rewards, such as free spins and safety markers to prevent being sent back; and physical rewards such as getting a kiss, a back rub or even having one of the other players as a temporary slave.
Sherry, a pretty redhead with wavy shoulder length hair and amber eyes, got off to a good start with a four but she was sent back by James. Then Clayton rolled a five and Suzanne rolled a three.
On her second turn, Sherry rolled a five and sent Clayton back. A frown formed on Clay’s handsome face as he was always a serious game player. Concentrating hard, he tightened his green eyes until they were almost slits. James rolled a four and Suzanne had another three, landing her on a starred square.
As the game progressed, James, Clayton and Sherry kept sending each other back. Suzanne kept to the route, but she landed on three punishments. The first punishment was a harsh spanking. She rolled the dice and got an eleven. She rolled the other die and got the paddle. Suzanne dropped her jeans and bent over, her hands holding the sides of the table. Clayton, sitting next to her, did the honors. Clayton was a perfectionist; he always had a stern, no-nonsense attitude whenever he was punishing anyone. He pushed up the sleeves on his sweater,