Designing for Gesture and Tangible Interaction. Mary Lou Maher

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Designing for Gesture and Tangible Interaction - Mary Lou Maher


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       Designing for Gesture and Tangible Interaction

       Synthesis Lectures on Human-Centered Informatics

      Editor

      John M. Carroll, Penn State University

      Human-Centered Informatics (HCI) is the intersection of the cultural, the social, the cognitive, and the aesthetic with computing and information technology. It encompasses a huge range of issues, theories, technologies, designs, tools, environments, and human experiences in knowledge work, recreation and leisure activity, teaching and learning, and the potpourri of everyday life. The series publishes state-of-the-art syntheses, case studies, and tutorials in key areas. It shares the focus of leading international conferences in HCI.

      Designing for Gesture and Tangible Interaction

      Mary Lou Maher and Lina Lee

      March 2017

      From Tool to Partner: The Evolution of Human-Computer Interaction

      Jonathan Grudin

      December 2016

      Qualitative HCI Research: Going behind the Scenes

      Ann Blandford, Dominic Furniss, and Stephann Makri

      April 2016

      Learner-Centered Design of Computing Education: Research on Computing for Everyone

      Mark Guzdial

      November 2015

      The Envisionment and Discovery Collaboratory (EDC): Explorations in Human-Centered Informatics with Tabletop Computing Environments

      Ernesto G. Arias, Hal Eden, and Gerhard Fischer

      October 2015

      Humanistic HCI

      Jeffrey Bardzell and Shaowen Bardzell

      September 2015

      The Paradigm Shift to Multimodality in Contemporary Computer Interfaces

      Sharon Oviatt and Philip R. Cohen

      April 2015

      Multitasking in the Digital Age

      Gloria Mark

      April 2015

      The Design of Implicit Interactions

      Wendy Ju

      March 2015

      Core-Task Design: A Practice-Theory Approach to Human Factors

      Leena Norros, Paula Savioja, and Hanna Koskinen

      March 2015

      An Anthropology of Services: Toward a Practice Approach to Designing Services

      Jeanette Blomberg and Chuck Darrah

      February 2015

      Proxemic Interactions: From Theory to Practice

      Nicolai Marquardt and Saul Greenberg

      February 2015

      Contextual Design: Evolved

      Karen Holtzblatt and Hugh Beyer

      October 2014

      Constructing Knowledge Art: An Experiential Perspective on Crafting Participatory Representations

      Al Selvin and Simon Buckingham Shum

      October 2014

      Spaces of Interaction, Places for Experience

      David Benyon

      September 2014

      Mobile Interactions in Context: A Designerly Way Toward Digital Ecology

      Jesper Kjeldskov

      July 2014

      Working Together Apart: Collaboration over the Internet

      Judith S. Olson and Gary M. Olson

      November 2013

      Surface Computing and Collaborative Analysis Work

      Judith Brown, Jeff Wilson, Stevenson Gossage, Chris Hack, and Robert Biddle

      August 2013

      How We Cope with Digital Technology

      Phil Turner

      July 2013

      Translating Euclid: Designing a Human-Centered Mathematics

      Gerry Stahl

      April 2013

      Adaptive Interaction: A Utility Maximisation Approach to Understanding Human Interaction with Technology

      Stephen J. Payne and Andrew Howes

      March 2013

      Making Claims: Knowledge Design, Capture, and Sharing in HCI

      D. Scott McCrickard

      June 2012

      HCI Theory: Classical, Modern, and Contemporary

      Yvonne Rogers

      May 2012

      Activity Theory in HCI: Fundamentals and Reflections

      Victor Kaptelinin and Bonnie Nardi

      April 2012

      Conceptual Models: Core to Good Design

      Jeff Johnson and Austin Henderson

      November 2011

      Geographical Design: Spatial Cognition and Geographical Information Science

      Stephen C. Hirtle

      March 2011

      User-Centered Agile Methods

      Hugh Beyer

      2010

      Experience-Centered Design: Designers, Users, and Communities in Dialogue

      Peter Wright and John McCarthy

      2010

      Experience Design: Technology for All the Right Reasons

      Marc Hassenzahl

      2010

      Designing and Evaluating Usable Technology in Industrial Research: Three Case Studies

      Clare-Marie Karat and John Karat

      2010

      Interacting with Information

      Ann Blandford and Simon Attfield

      2010

      Designing for User Engagement: Aesthetic and Attractive User Interfaces

      Alistair Sutcliffe

      2009

      Context-Aware Mobile Computing: Affordances of Space, Social Awareness, and Social Influence

      Geri Gay

      2009

      Studies of Work and the Workplace in HCI: Concepts and Techniques

      Graham Button and Wes Sharrock

      2009

      Semiotic Engineering Methods for Scientific Research in HCI

      Clarisse Sieckenius de Souza and Carla Faria Leitão

      2009

      Common Ground in Electronically Mediated Conversation

      Andrew Monk

      2008

      Copyright © 2017 by Morgan & Claypool

      All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means—electronic, mechanical, photocopy, recording, or


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