The Digital Economy. Tim Jordan

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The Digital Economy - Tim Jordan


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2,879,857 827,529 % of Total 8.64 8.45 10.91 6.84 2.93 Total 21,593,112 1,004,802 12,814,490 42,118,470 28,231,839

      The problem of defining the digital economy can be articulated by asking what may seem an odd question: are Apple, Microsoft, Google and Facebook all part of the digital economy? This may seem an odd question, as for so many analyses of the digital economy Apple and Microsoft are not just part of the digital economy but are exemplars of it. However, in the case of Apple and Microsoft, it is possible to argue that they are essentially old-fashioned manufacturing industries – they make stuff and sell it, and what they sell happens to be digital or informational products (Bruns 2008: 2). After all, an operating system or an iPhone are commodities for sale. Of course, both companies are more complex than this and include a range of other economic practices, but at their heart their profits and ability to survive and thrive derive principally from creating a commodity and selling it. Google and Facebook cannot be described in this way. Both offer a free service – search, sociality – that allows them to generate information about their users and then profit from advertising that is targeted on the basis of that information (Turrow 2011). I will return to these practices later, but here their relevance is to question how I and the OECD made the numbers speak, because in both cases the assumption was made that Apple, Microsoft, Google and Facebook were all part of the digital or information economy. Yet both Apple and Microsoft’s revenues come out at over 80 per cent on selling ‘things’. In the case of Apple, iPhones, iPads, Macs and ‘other’ products made up 83 per cent of its revenue in the final financial quarter of 2017, with ‘services’ such as iTunes, AppleCare, ApplePay and so on accounting for most of the rest. Microsoft’s top four revenue streams in 2017 were Office, server products, the Windows operating system and the Xbox, amounting to around 80 per cent of all revenue. Both companies have long histories of inventing digital commodities and then selling them, in economic terms not entirely unlike Ford inventing and selling cars (Bishop 2017; Apple 2017).

      Similarly, the top 500 company statistics from FT and Fortune build on existing sectoral definitions which were re-grouped to create a new sector. With only a couple of individual companies excepted, the digital economy sector was made up of the following categories: computer software; computers; office equipment; entertainment; information technology services; internet services and retailing; network and other communications equipment; semiconductors and other electronic components; telecommunications; and wholesalers in electronics and office equipment. This list should immediately throw up uneasiness about whether it is grasping a ‘digital sector’ or even any one kind of economic activity. Similarly, the existing categorisation of companies under these headings likewise raises as many questions as answers. Netflix is categorised as an information technology service but Disney and Time Warner are treated as entertainment companies. While the latter pre-date the former and the digital economy, they are closely related to Netflix in their developing economic activities. The network equipment category includes Cisco, which rather like Apple might be considered more a company that ‘makes products that happen to look digital and sells them’ than a company with a specific digital activity. Without a better understanding of what digital economic activity is, then, it is difficult to separate out companies in order to generate sectoral statistics. With such difficulties, it is hard to make numbers talk about the digital economy.

      While there is a significant populist literature on the digital economy, this work is light on theorisation of what constitutes digital economic practice. The work of Tapscott is perhaps the most famous here, in particular his book The Digital Economy. First published in 1995 and updated twenty years later, this was originally, and remains, a series of anecdotes in search of a theory, offering no real framework or appreciation of what the digital economy might mean other than having something to do with computers,


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