The Handbook of Peer Production. Группа авторов

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The Handbook of Peer Production - Группа авторов


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production’s transformational potential, which are inspired by Benkler’s model and often imbued with techno‐utopian overtones. It then focuses on the organizational and cultural characteristics which enabled co‐optation by, and hybridization with firms. We conclude this central section on peer production’s political economy by reviewing the literature which suggests that peer production, despite its alleged utopian potential, has been recuperated by capitalism and enabled new forms of labor‐exploitation. Our fifth and final section explains the aims of this Handbook and summarizes its structure and content.

      In the early years of the second millennium, the word “peer” became widely known because of the conjunction of two distinct understandings, one scientific, the other popular. On the scientific side, legal scholar Yochai Benkler (2002) proposed in his journal article “Coase’s Penguin, or Linux and the Nature of the Firm” a seminal understanding of free and open source software (FOSS) as a form of “commons‐based peer production” whose productive efficiency, based on the ease and speed of incorporating multiple contributions to an object, surpassed that of firms and markets. Meanwhile in the Global North more generally, the notion of “peer‐to‐peer” generated wide public interest. This derived from the popularity of practices enabled by the non‐centrally controlled, or distributed, structure of the early mass Internet, prior to its subsequent enclosure by proprietary social media platforms (see Birkinbine, this volume; Kostakis & Bauwens, this volume). Such practices, whose archetype was the Napster file‐sharing service, included torrenting or exchanging files online for free. What was truly original about Napster is that files available for download were not located in a central computer: these files were stored on the user’s machines, who made them available to others through Napster’s (centrally hosted) software. Each node, wherever it was located in the world, was accessible and contributed to the peer‐to‐peer system.

      This collaborative production and exchange of content, knowledge, and systems involved participants with varying degrees of ownership and control of the (software/hardware) means of production. A system like Napster relied on participants to function, and they in turn could use the service for free, but Napster soon became a for‐profit company (Alderman, 2001). Now, in the second millennium’s third decade, we face a somewhat different situation. Peer‐to‐peer practices such as torrenting have been almost completely criminalized out of existence, but the Napster model of using and contributing to an online service for free became widespread in the mid‐2000s, with Facebook an emblematic example. In terms of architecture, for many people the Internet is now a content delivery model on closed platforms such as social media or entertainment streaming networks, not a system allowing users to perform effective peer‐to‐peer networking. To be sure, peer production emerged in the 1990s and 2000s despite the network’s physical infrastructure – the fiber‐optic submarine links, terrestrial cables, data centers, cloud storage and Internet of things – being privately owned. A similar paradox concerns the principle of net neutrality, the idea that Internet Service Providers (ISPs) and governments should treat all data equally – instead of charging users differentially or limiting access to certain platforms or applications. It is less of a surprise that net neutrality has lasted this long if we understand it as an example of the neoliberal principle of free and undistorted competition (Cohen, 2019).

      It now becomes necessary to distinguish an expansive definition of infrastructure as pervasive digital arrangements, from a narrow one that focuses on physical and material settings only. In restrictive terms, when it comes to peer‐to‐peer physical infrastructure, or “built networks that facilitate the flow of goods, people, or ideas and allow for their exchange over space” (Larkin, 2013), the potential for non‐corporate users to autonomously own and control a global network has been neutralized. In contrast, when it comes to a more expansive definition, the situation is reversed. It should be noted that “infrastructure” is not solely limited to material components: “beyond bricks, mortar, pipes or wires, infrastructure also encompasses more abstract entities, such as protocols (human and computer), standards, and memory” (Bowker et al., 2010, p. 97).

      What might still be possible in the future, despite the platformization of the Internet and arbitrary regulatory mechanisms? Furthermore, what kind of resilient infrastructures will foster people’s ability to participate in peer production without over‐consuming natural resources and contributing to the destruction of the biosphere?


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