Справочник Жаркова по проектированию и программированию искусственного интеллекта. Том 6: Программирование на Visual Basic искусственного интеллекта. Продолжение 2. Валерий Алексеевич Жарков
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While i < tempi + temp * 8
If MPBoxes(i).MPIndex = type Then
endpos += 8
count = (endpos – startpos) \ 8
Else
If count > 4 Then
While MPBoxes(pos).MPState = _
BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count – 1
MPBoxes(startpos + j * 8).Destroy()
Next
Return count
End If
If i >= pos + 32 Then
Return count
End If
startpos = i + 8
endpos = i + 8
End If
i += 8
End While
If count > 4 Then
While MPBoxes(pos).MPState = BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count – 1
MPBoxes(startpos + j * 8).Destroy()
Next
Return count
End If
End Function
Private Function CalWin(ByVal pos As Integer) As Integer
Dim point As Integer = CheckHor(pos)
If point < 4 Then
point = CheckVer(pos)
End If
If point < 4 Then
point = CheckLR(pos)
End If
If point < 4 Then
point = CheckRL(pos)
End If
If point > 4 Then
Dim dpoint As Double = point * 100 + (dpoint \ 6) * 100
Dim n As Double = DDScore.number + dpoint
For i As Double = DDScore.number To n Step 10
DDScore.number = i
lblScore.Refresh()
Next
DDScore.number = n
Return point
Else
Return 0
End If
End Function
'#Region "Ball Event And Paint Board"
Private Sub Ball_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs)
CType(sender, MotionPic).Jump()
If CType(sender, MotionPic).MPState <> _
BallState.NO_BALL Then
If intFlag <> -1 Then
MPBoxes(intFlag).Jump()
End If
'intFlag = MPBoxes.IndexOf(MPBoxes, sender)
'Исправляем предупреждение:
intFlag = Array.IndexOf(MPBoxes, sender)
ElseIf intFlag <> -1 Then
Dim tempS As String = MPBoxes(intFlag).Tag
MPBoxes(intFlag).Tag = ""
FindSol(intFlag)
If sender.tag = "Here" Then
'posMoveTo = MPBoxes.IndexOf(MPBoxes, sender)
'Исправляем предупреждение:
posMoveTo = Array.IndexOf(MPBoxes, sender)
If posMoveTo = ThreeBP(0) Then
prePic(0).SendToBack()
ElseIf posMoveTo = ThreeBP(1) Then
prePic(1).SendToBack()
ElseIf posMoveTo = ThreeBP(2) Then
prePic(2).SendToBack()
End If
CType(sender, MotionPic).Init(MPBoxes(intFlag). _
MPIndex)
MPBoxes(intFlag).Destroy()
While MPBoxes(intFlag).MPState = _
BallState.DESTROYING_BALL
Application.DoEvents()
End While
If CalWin(posMoveTo) = 0 Then
If GiveThreeBalls() = False Then
playerScore = DDScore.number
Dim frm As Form2 = New Form2
frm.AddPlayer() = _
New Player(playerName, playerScore)
frm.Show()
frm.PlashScreen()
frm.drawTable()
ResetBoard()
End If
End If
PreShow()
intFlag = -1
Else
MPBoxes(intFlag).Tag = tempS
End If
ResetAllTag()
End If
End Sub
Private Sub ResetBoard()
ThreeBI(0) = -1
tmr1.Enabled = False
tmr2.Enabled = False
playerScore = 0
playerTime = 0
DDScore.number = 0
DDTime.number = 0
Me.Refresh()
PreShow()
lblNameShow.Text = ""
picBallPre1.Image = Nothing
For i As Integer = 0 To 80
MPBoxes(i).Reset()
Next
End Sub
Private Sub DrawBoard(ByVal sender As Object, _
ByVal e As System.Windows.Forms.PaintEventArgs) _
Handles MyBase.Paint
Dim g As Graphics = e.Graphics
'Рисуем сетку линиями красного (Red) цвета:
Dim p1 As New Pen(Color.Red)
Dim p2 As New Pen(Color.Black)
For i As Integer = 0 To 9
g.DrawLine(p1, intBaseX + 45 * i – 4, intBaseY – 5, _
intBaseX + 45 * i – 4, intBaseY + 45 * 9 – 5)
g.DrawLine(p2, intBaseX + 45 * i – 3, intBaseY – 4, _
intBaseX + 45 * i – 3, intBaseY + 45 * 9 – 4)
g.DrawLine(p1, intBaseX – 4, intBaseY + 45 * i – 5, _
intBaseX + 45 * 9 – 4, intBaseY + 45 * i – 5)
g.DrawLine(p2, intBaseX – 3, intBaseY + 45 * i – 4, _
intBaseX + 45 * 9 – 3, intBaseY + 45 * i – 4)
Next
End Sub
Private