Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation. Maxim Pechorin
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Monetization mechanics and features
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Your own cool mechanics and features
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Time for a good story
“Story gives you escapism and reflection. It leaves you with something, in exchange for the time investment. Maybe it gives you a way to reflect on your own life and the relationships you have in it (like the way Life Is Strange does) or makes you rethink your place in a sometimes terrifyingly large world (see Mass Effect). Sometimes both.”
Eric Smith, author, literary agent, and co-founder of Geekadelphia
Protagonist. Your main best hero
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