Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation. Maxim Pechorin

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Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation - Maxim Pechorin


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      Monetization mechanics and features

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      Your own cool mechanics and features

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      Time for a good story

      “Story gives you escapism and reflection. It leaves you with something, in exchange for the time investment. Maybe it gives you a way to reflect on your own life and the relationships you have in it (like the way Life Is Strange does) or makes you rethink your place in a sometimes terrifyingly large world (see Mass Effect). Sometimes both.”

      Eric Smith, author, literary agent, and co-founder of Geekadelphia

      Protagonist. Your main best hero

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