Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation. Maxim Pechorin

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Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation - Maxim Pechorin


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      Antagonist. YOUR evil enemy

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      A plot set-up

      Viggo Tarasov: Why did you hit my son?

      Aurelio: Because he stole John Wick’s car and killed his dog.

      Viggo Tarasov: Oh.

      John Wick (movie by David Leitch, Chad Stahelski)

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      Endgame

      Happy end or I’ll be back?

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      Target audience

      Achievers

      Also known as “Diamonds”, these are players who prefer to gain “points”, levels, equipment and other concrete measurements of succeeding in a game. They will go to great lengths to achieve rewards that confer them little or no gameplay benefit simply for the prestige of having it.

      Explorers

      Explorers, dubbed “Spades” for their tendency to dig around, are players who prefer discovering areas, creating maps and learning about hidden places. They often feel restricted when a game expects them to move on within a certain time, as that does not allow them to look around at their own pace. They find great joy in discovering an unknown glitch or a hidden easter egg.

      Socializers

      There are a multitude of gamers who choose to play games for the social aspect, rather than the actual game itself. These players are known as Socializers or “Hearts”. They gain the most


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